![]() ![]() This subreddit welcomes any OpenTTD related content, discussions, and questions! Transport-related subjects are also permitted, but please try to keep it somewhat relevant to the game at hand. The project aims to produce a fully open source version of the 1994 classic, while extending it with new graphical options, signal types, and much more. OpenTTD is an open source remake of Chris Sawyer's Transport Tycoon Deluxe. ![]() Also just switching to FIRS + Iron Horse is a big step up from the vanilla game, I suggest that it's best not to add too much at once.If you're joining one of our servers, please be sure to thumb through our house rules. don't have two sets of trains) unless they're specifically designed to work together or you're sure of what you're doing. Is that actually the case?īest rule of thumb is to stick to one of each type of GRF (i.e. My suggestion for using realistic trains is to increase the "weight multiplier for freight" physics setting to 4 or 5, that makes the power/traction of an engine a more relevant (so you can't just transport heavy cargo with your fastest train).Īnd sort of related, how well balanced are the various vehicle GRFs with each other? I imagine the pricing/stats of various vehicles will differ, making some GRFs not really work together, even if they technically don't conflict. And it has a train with 2000km/h speed, but I can't pull other wagons, it was made for logical circuits.Īs others have said, Iron Horse and Road Hog are probably the most gameplay balanced with FIRS since they are from the same creator - I would say there are more interesting train sets out there, but it's a good place to start. NUTS for example has trains with like 100 years livetime and these are really fast (not that realistic). In terms of balance of vehicles: There are harder and easier ones out there, some are very expensive, some really cheap. You can also use Japanese Stations for passanger and DWE Stations for both.įor the economic challange use FIRS (complex, but still realistic, with an upper limit in production, no production change naturally, only when you boost it), ECS with all modules (a bit easier, no need for feedback loops like FIRS, production goes up like in vanilla, but with limit, modular, still realistic) BSPI (the vanilla industries but you need to have one power plant per city in order for other industries to work) or YETI (by far the hardest, feedback loops needed, unlimited production, but not realistic, but it looks nice, only 32bpp but still looks good with the 8bpp, NUTS=NUTS Unrealistic Train Set highly recommended) ![]() openttdcoop - large scale, advanced network and infrastructure projectsįor a realistic and nice looking network are ISR Station Renewal and vast a must have.To get your mittens on some flair, please contact us from the account you want flaired with appropriate proof of your identity. OpenTTDCoop or other large community team members.We hand out special "verified user" flair to those who request it and are in a genuine need for it. Official IRC Channel (#/r/openttd on OFTC).Report a Player / Moderator Contact /r/openttd links of interest reddit OpenTTD server network Server Rules - please read these! If you're joining one of our servers, please be sure to thumb through our house rules. ![]()
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